Trapmaker 3 Launch!
We are happy to be launching Trapmaker 3: The Final Trap! Play the thrilling conclusion to the Trapmaker trilogy. Trapmaker took Kate’s friends hostage and hid them in an abandoned amusement park filled with his deadly traps. Will Kate be able to rescue her friends and escape alive?
Play Trapmaker 3 on Steam!
The Covenant Premium Release!
We also have a surprise release of The Covenant. Sam goes on a camping trip with her high school friends. An ancient evil awakens, forcing you to choose who will be sacrificed to The Hunger each night! Will anyone escape?
We’ve listened to feedback from many Steam users who say they prefer a paid download instead of the free to play model. If you purchase The Covenant all chapters will be unlocked, and all skips and hints will will be included in the game for 0 stars. The Covenant has many choices you make which impact the story, so it’s highly replayable. Let us know what you think!
Play The Covenant on Steam!
The Puzzle Pack is now available in Adventure Escape Mysteries! Update your iOS or Android app to Version 10.00+ to play (other platforms coming soon). The Puzzle Pack is a new feature where you can play a collection of some of our most popular puzzles from our past games. We’ve redesigned the puzzles so they are exciting new challenges but still familiar to those who have played the game. We’re eager to have you solve them!
We also thought it would be fun to bring together different stars of our Haiku games. You play as Sam who mysteriously finds herself in the presence of Detective Kate, Professor Burns, Captain Conroy, and Princess Nimue, who are urgently training her to be an expert puzzle solver. Why is this important? Is this even real? Play the Puzzle Pack to find out!
The Puzzle Pack is a new idea, and every time we launch a new idea, some players are disappointed since they think it means we are not working on Adventure Escape anymore. (You might recall a similar thing happened when we launched Solve It). We want to assure you that we have as many if not more people working on Adventure Escape than ever before. Here's a sneak peek from a new mystery we are launching soon!
Please let us know what you think and if you’d like more Puzzle Packs in the future!
Updated May 2020
We recommend playing Adventure Escape Mysteries if you haven’t played Adventure Escape games before. It has multiple mysteries you can play, the fewest bugs, and has user accounts so you can play on multiple devices. It's not necessary to play our earlier games to understand what is happening in Adventure Escape Mysteries, so check it out if you want the best adventure escape game experience.
But many players have emailed us asking about the Adventure Escape games in order of release, so we thought we’d write that up here. If you’re a completionist that wants to play our games chronologically, this list is for you!
All Adventure Escape Games
We have two games that are older. They are not well updated, and though we look back fondly at them, we think our newer games are better.
Detective Kate Games in Order
These are just the games featuring Detective Kate.
Download The Covenant now:
Seven teenagers go camping in Grant Forest. Will they survive? Everything is going well until the Blood Moon rises... WARNING: This is a horror game and contains mature themes and is intended for mature audiences only.
Update Adventure Escape Mysteries to version 9.00+ play:
Play Adventure Escape Mysteries on your computer!
Adventure Escape Mysteries is live on Steam! Pirate's Treasure and Trapmaker 1 are available. Even if you already have played these two games, please consider recommending our game to help us out.
Download it here
Download Solve It 3 now!
Solve It 3: Killer Fans is a thrilling murder mystery/visual novel where your choices change the story. While this is still primarily a text-based game, we took feedback from our Adventure Escape fans to heart and added more puzzles to solve. How you choose to investigate impacts the characters more than ever! Click here to download
Wondering why we made this? Check out our blog article.
Play Adventure Escape on your computer (soon)!
We are releasing Pirate's Treasure and Trapmaker 1 on Steam so you can play on your computer. Your progress will be linked with your progress on your mobile device. Even if you have already played these two mysteries, please consider wishlisting the game as it will help Haiku Games spread the word so we can reach new players!
Click here to Wishlist on Steam
When is our next game coming?
Many people have asked us when a new Adventure Escape is coming out. We are absolutely working on a new game that will be launched in the Adventure Escape Mysteries app. Everyone at Haiku is also quarantined at home, so we understand the desire to find some good entertainment. But we are a small team, these games take time to make, and we want to make sure everything we release is high quality. We believe the new game will be available in around a month. Please stay safe and sorry we don't have something ready right now!
Can you explain how to solve a puzzle?
Unfortunately not. We receive quite a few emails and we're too small of a company to respond to each player. We also hope you will support us by using the in-game hint system.
When's your next game coming out?
We do not announce in advance when new games will be released because it is hard to predict. We are constantly making more Adventure Escape games, and we've learned that it takes time to get the puzzles right. In addition, fixing bugs always can take more time than expected. We are working as fast as we can!
How do I hear when a new game is coming out?
You can find out by joining our Facebook page or email list. We typically wait a week or two after a new game is released before announcing new game launches on Facebook or through our email list. The reason we wait is because we want to make sure there are no bugs that were not caught by our QA team.
Why are we adding old games to Adventure Escape Mysteries?
We are adding older games to Adventure Escape Mysteries for a few reasons: 1) We think new players can more easily find our old games this way, 2) We can add new features to the old apps (for example, we are going to add saving to Murder Inn which was not there before, and 3) it's easier for us to update one app rather than all our old ones.
What is the deal with Solve It?
Solve It is a new series that we are experimenting with. Read more about Solve It in our blog post.
What's the best way to contact us?
The best way is to email us at firstname.lastname@example.org. We also respond to messages on our Facebook page for Adventure Escape and Haiku Games, but it is a bit more sporadic. We receive quite a few emails, and as of yet we do not have a dedicated support person, so it often takes several days for us to respond to you.
What's the best way to report bugs?
If you see a bug in our game, please email us at email@example.com and describe the problem - we'll do our best to fix it! It's also helpful if you provide this info:
I'm having trouble downloading the game. Help!
Typically not being able to download is a problem with the app store you are using.
Google Play: https://support.google.com/googleplay/troubleshooter/6241347?hl=en
Let us know if you have more questions about our games!
Solve It is an experimental game by Haiku Games. It is a visual novel where you find clues, confront suspects, and solve a murder mystery.
Is this another Adventure Escape game?
No - this is an entirely new type of game. If you like Haiku Games, we hope you will give it a shot, but frankly we do not expect every Adventure Escape fan to like Solve It. It’s a different type of game with no inventory items and fewer puzzles, but more emphasis on story, dialogue, and interpersonal relationships.
Will you keep making Adventure Escape games?
Yes! We certainly will. Some players will be worried that making Solve It means we will move away from Adventure Escape. That’s not true at all - we have more people working on Adventure Escape than ever before. If Solve It does well, we may continue to make more similar games. And we hope both types of games will combine to bring more players to our company, which will help us continue to make games in the future.
Why did you make Solve It?
We think it’s fun! We played visual novel games like Choices and Episode. While we liked the stories of those games, we didn’t like how there weren’t too many decisions the player has to make since the stories are all very linear. We thought it would be fun to deduce who to confront with evidence to unravel the mystery.
Experimenting with new games is important for us as a game company. It’s part of the challenge and fun of working at a game company, and we don’t want to get stagnant. So regardless of how well Solve It does, you can expect us to keep experimenting with new games in the future!
Why is it only in English?
Solve It is an experimental game. We’re not sure whether players will like it, and we want to test out whether or not players like it. As a result, it is only available in a few countries right now, and it is only in English.
Thanks for reading! We hope we’ve answered some questions about Solve It and what we hope to accomplish with it. Download Solve It on iOS or Google Play. Please let us know your feedback!
I’m Andrew, the founder of Haiku Games. We recently released Adventure Escape Mysteries. In this game, you can play TWO separate adventures. Solve a murder mystery in Trapmaker and cast magical spells in Cursed Crown!
Most people really enjoy the game, and I want to thank everyone who's playing it!
But we've also received a few emails about the key system that we added. For example, here's one which calls us "money grubbing, bottom feeding developers" :(.
So I wanted to talk about the key system. But before we get there, I want to just point out that we’ve added a lot to Adventure Escape Mysteries. We have two new games you can play for free, and we plan to launch more. We have user accounts so it’s possible for you to play on multiple devices. And we even give more stars in the tutorial, whereas in the past we gave five (or even zero!) stars. There are a lot of great changes “under the hood” as well.
Now onto the key system. It’s true that you’ll have to wait if you play more than two chapters at a time. We looked at the data from our previous games, and it takes around 1.5 hours for each player to complete each chapter. That means if you play our game for 3 hours in a day, you’ll need more keys. I think that’s a lot of gameplay to provide players. You can wait to get the keys, but if you really want to play more right away, you can pay for some keys. Compared to a movie, which in the USA costs around $10-15 for 2 hours of entertainment, I think we provide more than a fair deal.
Why did we add it? Well there are two main reasons. First of all, we talked to some of our friends with their own game companies. They told us when they took keys away from their game, players actually played their game less. It seems that players burned out on their game. By adding keys, we hope we can help people space out Adventure Escape and enjoy all our stories.
Second, people play our game in many ways, and we have a segment of players who never want to reveal a hint or skip a puzzle. But they really love Adventure Escape and some have even tried to donate money to us. We hope these players will purchase some keys and support our company that way.
We’re an indie company and we don’t have any funding from investors. We work with a lot of great people all around the world to make Adventure Escape. We have game designers who create the stories and puzzles, artists who draw all the beautiful art, developers who program the gameplay and fix bugs, etc. And of course, all of these people should be paid for their work. Ultimately our goal is to continue making great games for the long run, so adding new features – some free and some paid – is an important part of how we can achieve that.
At Haiku Games our goal is to deliver the best games we possibly can. An important part of that is creating a game that’s free of bugs or crashes. Our process is to test the game repeatedly while it is being developed. When it’s done, we have everyone play the game and report any issues they find. Finally, we send the game to a quality assurance (QA) team. The QA team plays the game with many different devices to make sure that everything works smoothly. Even with all of this, bugs do crop up that hamper our players experience. The point of this post is to explain some reasons why these problems might occur.
The number one reason we have bugs in our game is called “device fragmentation.” That’s a fancy of way of saying there are a ton of devices out there. We are fortunate enough to have players across iOS, Google Play, and Amazon Kindle. With that comes the responsibility of supporting a large number of devices. For example, there are thousands of Android devices. Is the device aspect ratio 16:9, 16:10, 4:3, 5:3? Is the Android version 4.3, 6.7, or 8.1? Is the manufacturer Samsung, Huawei, or Google? As you can imagine buying thousands of devices is not an option for a small company like us! We rely on our QA team to test various devices, but we have many more players than testers and sometimes a bug gets through.
Every once in a while, we will have a perfectly good game that stops working for some reason. Developers sometimes call this “bit rot.” For example, Apple require developers support something called “64 bit architecture.” So our older games had a warning that said “this device may slow down your iPhone” until we updated them to the new system. We once used an advertising provider that worked for years, but then they started showing ads that crashed our games. We had to go back and update all our games to take out that part of the code.
Of course, it must be said that sometimes we make a silly mistake and introduce bugs into our own games. For example, Apple recently allowed developers to create a game that they can pre-order, and we tried it out for the first time for Dark Ruins. We prepared an early version of the game for pre-order and submitted it to Apple, but we intended to update it before we actually released it. I read Apple’s instructions as saying “If you want to launch the game, you have to manually click the release button.” Unfortunately, what the instructions actually said was “If you want to launch the game early, you have to manually click the release button.” The implication was that the preorder automatically release on the launch day. As a result, we launched an early version of Dark Ruins that had bugs and missing features we intended to fix. We felt terrible about this. The game is now updated and fixed, but we are sorry our early players had to deal with these bugs!
What should I do if I have a bug?
If you see a bug in our game, please email us at firstname.lastname@example.org and describe the problem - we'll do our best to fix it! It's also helpful if you provide this info:
I hope this article helps our players understand some of the reason. Overall, our attitude towards bugs is that they are probably our fault, and even if they are not, we ought to fix them. We have a few plans in the works to address common problems, and as we continue to refine our game engine, we expect the number of bugs to keep dropping. Best of luck adventuring and escaping!
Adventure Escape: Dark Ruins has officially launched! You can download it on iOS, Google Play, and Amazon. In this post, we thought we’d share some of what we hoped to accomplish in Dark Ruins. Let us know if we lived up to the task!
Dark Ruins is a sequel to Hidden Ruins, which was well loved by our players. Despite all the love, we set our sights on trying to make an even better game. One thing we felt we could improve is the character development in Hidden Ruins. Character development is always tough because we have much less space than a book or television show to explore dialogue between the characters. In Hidden Ruins, we initially had backstory with Professor Burns and Teresa and Rachel and her mother. We ultimately cut that story because we couldn’t add it in a way that we were happy with. We won’t spoil anything here, but in Dark Ruins, the player gets to know the backstory of our characters better than ever before!
A Realistic Civilization
We wanted to achieve a consistent look and language for the mythical Zoltec civilization. One idea that our lead designer, Gene Mocsy, had was that the player could learn about the civilization throughout the game. Wouldn’t it be cool if you began as a novice student of the Zoltecs but then picked up mastery as you played? That was the idea behind the map. You first piece together the map in Chapter 2 of Dark Ruins. The map is accessible near your inventory, and more information is added to it as you learn more and more Zoltec symbols. By the end of the game, our players are experts at the Zoltec numerology!
Of course, the key to a great Adventure Escape game is compelling puzzles. Both Dark Ruins and Hidden Ruins were challenging because they were set in an ancient civilization which limits what puzzles we can provide - an electronic four digit combination lock just doesn’t make sense!
We think we came up with an interesting mix of puzzles - there are puzzles about avoiding dangerous alligators, carefully managing your oxygen when swimming, and of course ancient stone slabs. And the interaction with present-day looters and Peter’s love of technology lets us break up the ancient puzzles with some electronic ones as well.